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Brutal doom helmet hud
Brutal doom helmet hud




brutal doom helmet hud

Reinforced bandoliers: rare drop that prevents you to lose some ammo types when you change map (Survivalist class only. The Armorshard+Healthbonus pickup was a placeholder for "failed ammo spawns". Some marine corpses now spawn rats near them. Empty vials can be dropped on some specials blood stains to gather chemical solutions. The gathering part of the crafting system is now complete. New crafting materials can be found around the maps and dropped from some monsters. Stimpacks and bandages should spawn normally again. Stimpack replacer was mistakenly replaced by another pickup for armor pieces. Flashlight couldn't be used while holding an ASG. Restored Demon Transformation Rune's functionality. Rifle Commandos and Riot Shield Sergeants drop health bonuses if killed with a fatality. SSG should not reload automatically if you disabled auto-reloading from the options. Unloading rocket launchers and railguns when no reserve ammo are left should work correctly now. Blood Marathon and Realism mode (now renamed to) have even less ammo than other difficulty settings, to compensate their weaker monsters. Reduced health values of some enemies to compensate for their added armor rating rewritten with gentle permission of TWEAKS: Lots of new immersive pickup sounds, thanks to New Difficulty Setting: Blood Marathon! You take less damage from monsters, but medications are very rare. Enemy Armor System implemented! Use armor-piercing ammunitions and weapons (7.62 mm, energy weapons, rocket launcher's altfire) to ignore enemies armor values, or just destroy their armor with sheer stopping power! Added animation for switching between shotgun ammo types. New PDA redesign, thanks to who made an awesome job! Empty magazines ejected from pistols, Smgs and rifles have new sprites to match their ammunitions pickup. This applies to: Pistols, SMGs, Assault Shotgun, Rifles, Rocket Launchers, Railguns and Plasma Guns Realistic reloading (still experimental): if you enable this feature from the mod options, you will have to unload all weapons reloaded from a clip before actually reloading them, or you will lose all chambered ammo. Lore-wise speaking, these crystals sometimes merge betweenĮach other forming the soulsphere powerup we all know. Shattering them will free those souls, who will gift their remaining life force to the player. Health vials are now replaced by soul crystals: they formed from the souls of the dead after Hell has been set loose. Most health bonuses and medikits now can be recognized by the blue & white color theme. I also removed red health bonuses from the new monsters borrowed from BLOODWOLF's patched monster expansion. Uniformed all fatality bonuses: demons don't drop armor shards anymore, but a new "daemonic shard" with the same effects and new graphics. NEW MOD NAME, MAIN MENU THEME, BACKGROUND, ETC.






Brutal doom helmet hud